For scorekeepers
Scorekeepers get a My Games list of their assignments and a console built for the bench: set each bench's lineup, record events as they happen, and hand the finished game to the referee for sign-off.
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My Games
Every assignment is a card that changes with the game's day: directions ahead of time, a start button on game day, finalize when the horn sounds.
- Cards progress from upcoming to game day to sign-off to done
- Game day shows a countdown and a button straight into scoring
- Past assignments stay on the list as your record
The lineup
Who's dressed on each bench tonight. Tap anyone who isn't; every tap saves, and the lineup stays open for a late arrival until the game is submitted.
- Tap a jersey tile to mark a player out, and again to bring them back
- Short a player? Add an affiliate — they play for this bench and keep their stats
- The jersey pickers offer only who's in the lineup; a missing player is one tap away from it
Recording the game
Goals, assists, and penalties in a tap-first console with the scoresheet always in view. Mistakes undo cleanly. Any goal or penalty can be fixed during the game: Edit it to change the player, time or type, move it to the other team, or remove it.
- Record goals with scorer and assists from the jersey grid
- Track penalties with time and infraction
- Undo the last event — the scoresheet stays grouped by period
- Edit any goal or penalty on the sheet, not just the last one
- Recorded for the wrong team? Move it — the period and time come with it
- Remove a wrong entry from its Edit form; in Rink mode, Sheet on the rail opens the scoresheet
Fixing an entry during the game
A goal or penalty went in wrong? Tap Edit on its row — any row, not just the last one. Under Wrong entry? you can move it to the other team, keeping its period and time, or remove it. Nothing changes until you save.
- Edit any goal or penalty, not just the last one entered
- Move it to the other team: pick who it was for that team, then save
- A moved penalty asks who took it, or Bench — it never guesses
- Remove a wrong entry with two taps
Ending & finalizing
End the game to freeze the score and pass it to the referee. Once finalized, the game locks — later corrections go through the club.
- End each period, then end the game
- Hand the game off for referee sign-off
- A finalized game rejects further edits by design
Rink mode: score on the ice
Switch the console to a picture of the rink. Tap where a shot was taken and it is counted for the team attacking that net. Goals, penalties, the period and the scoresheet stay on the same screen, so you never leave the ice.
- Standard | Rink in the console header; your choice is remembered on this device
- The game asks once which net your team defends; Swap ends when the teams change
- A tap is a shot from that spot, credited to the team shooting at that net
- Undo shot takes back the last one; Standard view brings the usual console back
A goal from the ice
Hold on the spot the goal was scored from, choose Goal, and tap the scorer's number; or tap Goal on the rail and tap the scorer in their team's row. The goal and its shot are recorded together. Assists and the goal type come next on the same sheet, one tap each, and Penalty works the same way: the player or Bench, then the infraction. Nothing opens the keyboard.
- One jersey tap records the goal and the shot it came from
- Assists and ES, PP, SH, EN or PS are on the same sheet the moment the goal is in, and never a gate
- A penalty is two taps: the player, then the infraction
- With the game clock off, the time comes first on a keypad, with Skip
- Undo takes the goal and its shot back together
Fixing shots
Nothing is final until the game is. Fix shots turns the ice into an editor: tap a dot to select it, drag it to move it, hold one dot and tap another to select the range between them, then give them to the other team, move them to another period, name the shooter, or delete them.
- Select one shot, or a whole run of warm-up taps at once
- Give to the other team, move to another period, or set the shooter
- Delete asks twice; each change is a correction on the sheet with your name
- Done brings the scoreboard back
The scoresheet from the rink
In Rink mode on a phone the ice fills the screen. Tap Sheet on the rail to see the scoresheet over the rink, and tap Edit on any row to change it, move it to the other team, or remove it. The sheet comes back when you're done.
- Sheet on the rail opens the scoresheet without leaving Rink mode
- Edit opens the form over the rink, then returns you to the sheet
- Escape or the close button takes you back to the ice
- On a tablet the sheet is always beside the rink
The game clock
For a rink whose clock is broken, or has nobody running it: turn the clock on from the period chip and every shot, goal and penalty takes its time from it. Tap the clock to stop and start it; hold it to set the time, change the period or end it.
- Tap to stop or start; the stopped time is the time of the event
- Hold to nudge, set the time, change the period or end the period
- Counts down from this game's period length — set it on the clock sheet (10, 12, 15, 20 minutes or any length); the game remembers it
- Each game has its own clock; a shot or a correction never moves it
- Keeps its reading if you leave and come back
Rink mode on a tablet
On a tablet the rink is the console's main panel: the ice sits where the scoreboard was, the Goal and Penalty tiles and the live scoresheet stay in the column beside it, and the record form still opens over that column, so you see the sheet update as you record.
- The rink docks under the console header; Standard | Rink stays in reach
- Goal and Penalty tiles and the scoresheet keep their place beside the ice
- Fix shots and All shots sit under the ice